|Posted by Mr.Video on June 23, 2014 at 9:00 PM|
Hello all, Mr.Video here. While I was talking to OmegaSword about reviews, I remembered I had written a review out for Donkey Kong Tropical Freeze for my Journalism class. So I decided to post it here for you all to marvel at, even if I am a few months late. Just keep in mind that this was supposed to be a formal review and I did have a page limit while writing, so it's going to be a bit different from what I usually write, hence the next paragraph. Now without any further adieu...
When Nintendo first unveiled Donkey Kong Country: Tropical Freeze at the 2013 E3 expo, many people were very vocal with their disappointment at the fact that Retro Studios was developing another Donkey Kong Country game rather than a new Metroid game. With many quickly dubbing the game as Nintendo playing it safe and that it’s just a cash grab rather than something new and unique. After having played the game myself, I’m happy to say that early evaluations proved to be false.
Donkey Kong Country: Tropical Freeze is anything but a rehash, quite the opposite actually. Retro Studios put just as much love and care into crafting this latest installment as they did into its predecessor, Donkey Kong Country Returns. While they look and play pretty similar to one another, the two games feel like two completely different experiences.
The gameplay stays true to the tried and tested formula set by its older brothers, with the tight controls and level of challenge people have come to expect of a Donkey Kong Country game. Despite the sometimes intimidating level of difficulty of the game has, it does compensate less-skilled players through a generous amount of extra lives and Funky Kong selling items that’ll help the player in a pinch. The amount of lives handed to you can be generous to a fault though, as you’d be hard pressed to get a game-over this time around.
Buddy characters Diddy, Dixie and Cranky Kong also join the DK on his quest, bringing their unique talents into the mix. Like last time, Diddy uses his jet-pack to help keep DK stay in the air for a few more seconds; Dixie can add extra height to DK’s jumps by using her hair as a propeller and Cranky gives DK use of his pogo-stick like cane to bounce on enemies and spiked surfaces. Each Kong adds something new to the mix and feel like well-considered additions rather than just gimmicky additions
At a quick glance, one might make the mistake that Tropical Freeze and DKC Returns are one and the same, but that couldn’t be any further than the truth. The graphics have received just as much attention as the gameplay has, with the backgrounds and characters filled to the brim with detail, with characters frolicking about and interacting with one another.
The music composed by the returning former Donkey Kong Country composer David Wise compliments the stages in which they’re played perfectly, adding all that much more to a great game. No one piece sounds the same and contains plenty of musical references to other classic tunes in the series that are sure to bring back fond memories for fans of the original trilogy.
Despite the long list of positives I’ve written, nothing is perfect. The loading times for the game are a little staggering at times, sometimes lasting over a minute before you can start the level. It’s not an overly annoying flaw, but it is a bit puzzling that a 2-D platformer game takes such a long time to load. Other than that small discrepancy, everything about the game is pretty solid and is definitely worth checking out.
...Well hope you all enjoyed this review. Thought what I said was bullshit? Feel free to express your own opinion in the comments! I'll just go back into my lonesome little corner of the site now.