|Posted by OmegaSword on January 1, 2014 at 9:45 PM|
Let's take a quick flashback to the early months of 2013. I was sitting in my room watching the latest Nintendo Direct when I suddenly saw the trailer for this game; a new Sonic game. A game I had been waiting for for almost 2 years. It looked fantastic, and it seemed as though Sonic Team had solidified future 3D Sonic games for the better from now on, and no longer would their games get low scores and poor reception, I mean, Sonic Generations was one of the most, if not the most well recieved modern Sonic game, not only that, it sold over 2 million units worldwide, so naturally I was hyped for this game. The months passed, with one or two new trailers being shown here and there, boosting my anticipation even more. Finally, once Christmas came, I got it and was pretty disappointed. I think this is the first time I've ever been disappointed by a game I had my hopes up for. But enough of that, let's get onto the review.
For this and all future reviews, I will be ranking the game on 5 key elements that go in the order that I think are most important to least important. Those elements are:
Probably the least disappointing thing about this game was its gameplay and controls. First of all, Sonic controls very nice and quite smooth, even while spin dashing, and there are no other stupid characters you have to control, which makes this automatically better. Although you don't move at super sonic speeds like in past entries, the over all controls more than make up for it. If you move only the control stick, Sonic walks, but if you hold ZR, he runs. Why was this not in other Sonic games? It's so darn good it seems integral to the series. This game is also the first Sonic game I feel they did everything right with the controls. The first and most important thing I feel they did was making two seperate buttons for the jump and the homing attack. While A and B both jump, only A does a homing attack. This is sooo much more convenient you wouldn't believe it, not only that, but you can't use the homing attack whenever you want, which leads to less accidental deaths. Next up is the mid-air double jump, a cool staple that I think is really useful for platforming. The third and most interesting thing by far is the parkour. Being able to run up and on the side of walls and climb up ledges is so cool, fun, and convenient. This new parkour ability goes perfectly with a lot of the platforming, especially the 2D segments, which I have to say I really enjoyed and thought they were very well designed and made perfect use of Sonic's abilities. The 3D segements were okay... for the most part. A lot of the 3D level designs I honestly didn't like too much, especially the cloud levels, man do I hate the cloud levels. The size of the cloud platforms are ridiculous and the movement is slow and clunky and breaks up the flow of the game. While on the topic of bad levels, pretty much the entirety of the snow and (to a lesser extent) water levels I didn't like. The water levels I felt were too boring/frustrating and the ice levels had really poor skating controls that made Sonic feel super floaty and impercise. Also, some of the ice world stages just made you go around in circles. Furthermore, why were there wisps in this game? There was no reason for them to be here, and most of them were just annoying to use, aside from one or two. Oh and I dunno if this counts more towards story or gameplay, but the boss battles are absolutely garbage. You can beat every one of them within seconds, even the final boss! Zomom was also the only one with a cool boss fight. Getting back to the more positive stuff, you can also charge the homing attack and target multiple enemies at once. This is something else that i find to be very well executed. I also like how there was no light speed dash or boost, making things a lot easier to control and easier to enjoy the environments. I've seen some people complain about how slow Sonic is, but if they kept the same controls for the next Sonic game, I'd be perfectly fine with the speed.
Oh, and one more useful thing I forgot to mention; the kick. Sonic now has a homing kick ability. It's nothing revolutionary, but cool nonetheless.
Although not the worst story seen in a Sonic game ( *ahem* Sonic 06* ahem*) it's definitely nothing interesting. All they really had to do was explain things, such as what's the Lost Hex? Where'd it come from? Who are the Zeti? Why are they there? How did Eggman find them? Why do the Zeti just disappear at the end? Why are they all bland and forgettable except 2? Etc. I mean honestly, the only characters I liked in this game were Zeena, Zomom, and Eggman. Zeena is the girl and Zomom is the fat yellow one, by the way. They were the only ones who really stood out to me in terms of personality and likeablility. There's also a couple pointless cameos from Amy and Knuckles. I say pointless because they really had nothing to do with the story. Despite that, the game does have some funny parts, particularly with the two Zeti that I mentioned before. The ending was also very short and disappointing overall, although somewhat funny, only because of Eggman though.
Do I even need to explain this one? I've yet to play a Sonic game in which I didn't like the music. Probably my favourite track from this game is either Desert Ruins Zone Act 2 or the final boss theme. A lot of the fanfare seemed very Mario Galaxy inspired, as well.
While appealing, they're certainly nothing special. The in game graphics are obviously better than Sonic generations given that this is on a next-gen system, but it notably lacks many high resolution pre-rendered cutscenes save the opening video. The backgrounds and textures are still quite nice looking regardless. I always look forward to seeing the individual hairs on Eggmans mustache.
Eh, there's not much to say about this part. You can race against another person in levels you've beaten (locally, not on wi-fi), and there are some hidden stages after you beat the main story. There's also a neat yet annoying Miiverse functionality that allows you to send and receive items to and from other people. You can also apparently turn into Super Sonic by collecting all of the red rings from every level, but you'll most likely end up like me and feel no incentive to track down the things. There's also some cool DLC available and more on the way.
Overall it's not a terrible game, it's actually pretty fun for the most part, but it's not something you should rush out right now to buy. It's good, but not the best Sonic game I've ever played.
Final Score: 35/50